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Trivia

Started by Gynoug, Jan 14, 2007, 19:07:38

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Gynoug

Poxa, leio e leio... mas nunca se sabe de tudo.


Mega Drive

- The first name Sega considered for their console was the MK-1601, but they ultimately decided to call it the "Sega Mega Drive".

- It is possible to overclock the Motorola 68000 CPU in some cases in excess of 300% (the current known world record is 25.4 MHz), though it may not be completely stable beyond a certain point on each console.[9] The result of overclocking the CPU doesn't speed up the games any, but actually eliminates slowdown that some games are plagued by.

- Another curious modification is to replace the stock 68000 processor with a 68010. Since the CPU isn't socketed, this requires the removal of the old CPU, and soldering in of the new. The 68010 is a pin-compatible, 'enhanced' version of the 68000, which is a bit more efficient internally and offers some new features. According to modder Robert Ivy, upgrading the CPU to a 68010 does not necessarily make the games run faster, it just reduces how much they slow down in intensive situations. Also, for some reason, the DAC's digital audio output sounds cleaner and less distorted. However, the 68010 is not 100% object code-compatible with the 68000, so machines modified with a 68010 processor are not able to run certain games properly; such as Sonic 3, Sonic and Knuckles, Street Fighter II, Red Zone, and a few others.

- South Korean of Mega Drive versions were called Super GameBoy and Super Aladdin Boy.



Vontade de jogar num Mega com este 68010.  :D

SaintFerio

Nunca vi esse modelo de celular...

Gynoug

Voltaram a fumar orégano adoidado hein?

 :P

Spellbinder

QuoteSonic 3, Sonic and Knuckles, Street Fighter II

Só jogo ruim.

Gynoug

Depois dos posts dopados acima....

Hoje eu acordei com uma vontade de jogar Pac-Man. Incrível que a vontade passou depois de ver este video:
link


 :P

SaintFerio

Hahaha acho que ele se empolgou!

Mas com um pouco de treino acho que ele chega ao nível 2! XD

Gynoug

Não fala assim do macaco... lembro de humanos jogando MUITO pior que ele, na época do Atari.  :P

E continuando a minha leitura por Pac-Man, além do video, encontrei algumas informações que me deixaram envergonhado por ter jogado por tanto tempo e não saber:


Behavior

The movements of the ghosts are strictly deterministic—there is no random or even pseudo-randomness in the algorithms choosing their paths. It was an early, if primitive form, of artificial intelligence, and part of it was the fact that the ghosts' eyes actually turned to look in the direction it was moving, and could only see Pac-Man if they were looking at him. If Pac-Man follows behind a ghost, the ghost will not see him. In this way, ghosts were not omniscient - they had to find Pac-Man before they chased him, though they did co-ordinate with other ghosts at times.

If the player survives long enough in a level without being caught by a ghost, the ghosts will all suddenly reverse directions and each will head for a different corner. This behavior is known as "Scatter Mode", and it will continue to happen as long as the player stays alive without having finished the level, cycling between converging on the player, and de-converging into their respective corners (Blinky: upper right, Pinky: upper left, Inky: lower right, Clyde: lower left). If this process goes on long enough, and the player has still not completed the level, then the ghosts will constantly attack and never go back into Scatter Mode.

Pac-Man may go upwards into (and stop in) the corner immediately to the right and above his starting location facing upwards. When the ghosts are not closely pursuing him, they will never find him, and instead will roam aimlessly around the board until Pac-Man leaves that spot. This trick is used by marathon Pac-Man players to allow themselves an occasional bathroom break.  :P

There is a software coding bug that allows Pac-Man to sometimes pass through a ghost unharmed. Though this rarely occurs, several patterns have been developed which consistently pass through a ghost or ghosts. Most expert players have their favorite "pass through" pattern. It's rumored that this will happen if Pac-Man's mouth is completely shut at the exact time that he touches the ghost.


Split-screen level

This game technically has no end; the player will be given new boards to clear as long as Pac-Man does not lose all of his lives. However, due to a glitch in the game, the right side of the 256th board is a garbled mess of text and symbols rendering the level unplayable. This occurs because of a bug in the subroutine that draws the fruit at the bottom of the screen that indicate the current level. Normally, at most 7 fruits are displayed, regardless of the current screen, but since the level number is stored in a single byte, level 255 ("FF" in hexadecimal) rolls over to 0 in the subroutine, and 256 fruit are drawn, corrupting the bottom of the screen and the entire right half of the maze. Enthusiasts refer to this as the "Final Level," the "Split-Screen Level," or simply as the ending. Although there are claims that someone with enough knowledge of the maze pattern can play through it, it is generally considered impossible to be cleared via legitimate means.

However, in December 1982, an eight-year-old boy named Jeffrey R. Yee received a letter from U.S. President Ronald Reagan congratulating him on a worldwide record of 6,131,940 points, a score only possible if the player has passed the Split-Screen Level. Whether or not this event happened as described has remained in heated debate amongst video game circles since its supposed occurrence. In September, 1983, Walter Day, Chief Scorekeeper at the Twin Galaxies Intergalactic Scoreboard, took the U.S. National Video Game Team on a tour of the East Coast to visit video game players who claimed they could get through the "Split-Screen." No video game player could demonstrate this ability. Later, in 1999, Billy Mitchell offered $100,000 to anyone who could provably pass through the Split-Screen Level before January 1, 2000; there is no evidence that anyone could.



Anos 80... presidente congratulando jogador de videogame...  :P